PRIMARY INTERFACE / SWADELABS

SWADE[PROJECTS]

Playable systems, prototypes, and active builds online.

ACTIVE BUILD: TONIGHTS DOZEN - PLAYABLE SYSTEMS - PROTOTYPES - OPEN FILES - CURRENT BUILD - SWADELABS ARCHIVE - ACTIVE BUILD: TONIGHTS DOZEN - PLAYABLE SYSTEMS - PROTOTYPES - OPEN FILES - CURRENT BUILD - SWADELABS ARCHIVE -

SYSTEMS ONLINE

Gameplay systems, interaction pipelines, and production-ready prototype features currently active.

01

Coffee Station

Multi-step station flow with action-map switching, dynamic cameras, and layered minigame states.

02

Griddle Workflow

Timing-based cooking flow, item state handling, and automatic station exit after successful completion.

03

Dialogue Camera

Conversation framing driven by interaction beats, player position, and customer flow.

04

Inventory Input

Keyboard and controller support for slot navigation, selection, and state-aware handling.

05

Plating Pipeline

Layered assembly visuals, held-item representation, and station-based food construction logic.

06

Horror Sequence Flow

Scene transitions, cutscene timing, and scripted escalation integrated into the gameplay loop.

OPEN CHANNEL / CONTACT

Let's build something sharp.

I'm interested in game development, technical art, shaders, interactive visuals, and digital experiences with strong style. If you're looking for someone who can blend art direction, systems thinking, and implementation, reach out.