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Coffee Station
Multi-step station flow with action-map switching, dynamic cameras, and layered minigame states.
PRIMARY INTERFACE / SWADELABS
Playable systems, prototypes, and active builds online.
FEATURED BUILD
A systems-driven diner simulation focused on tension, atmosphere, modular stations, dynamic cameras, and diegetic interaction flow.
Open ProjectGameplay systems, interaction pipelines, and production-ready prototype features currently active.
01
Multi-step station flow with action-map switching, dynamic cameras, and layered minigame states.
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Timing-based cooking flow, item state handling, and automatic station exit after successful completion.
03
Conversation framing driven by interaction beats, player position, and customer flow.
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Keyboard and controller support for slot navigation, selection, and state-aware handling.
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Layered assembly visuals, held-item representation, and station-based food construction logic.
06
Scene transitions, cutscene timing, and scripted escalation integrated into the gameplay loop.
OPEN CHANNEL / CONTACT
I'm interested in game development, technical art, shaders, interactive visuals, and digital experiences with strong style. If you're looking for someone who can blend art direction, systems thinking, and implementation, reach out.