SYSTEM DOSSIER / SWADELABS / APPLICANT PROFILE

TECHNICALDOSSIER

Technical Artist and systems-focused developer with hands-on experience across gameplay architecture, shader workflows, AI-assisted pipelines, and immersive interactive presentation.

STATUS

AVAILABLE

ROLE TARGET

TECHNICAL ART

DOCUMENTS

QUICK READOUT

ROLE TARGET

Technical Artist / Systems Developer

PRIMARY STACK

Unity, C#, Shader Graph, Python

RECOGNITION

Level Up Award Winner

2

ACTIVE BUILDS

1K%+

CLIENT GROWTH

AI

TOOLING + BEHAVIOR

COMMUNICATION / INTENT / DEVELOPER STATEMENT

DEVELOPER STATEMENT

SWADELABS POSITIONING

CORE LINE

I build systems that shape how a game feels, not just how it functions.

My work lives between gameplay architecture, technical art, and presentation. I care about how logic, feedback, timing, and visual direction reinforce each other.

STATEMENT 01

SYSTEMS FIRST

I build systems that shape how a game feels, not just how it functions. My work focuses on the intersection of code, presentation, and player experience.

STATEMENT 02

TECHNICAL ART DIRECTION

I am most interested in work where technical systems and visual direction support each other. I like building gameplay flows, shader-driven feedback, and interaction that feels intentional in the player's hands.

STATEMENT 03

ITERATION AND EXPERIMENTATION

Beyond gameplay systems, I work with AI-assisted pipelines and automation to explore variation, speed up iteration, and refine ideas into something clearer and more expressive.

GAME SYSTEMS

Unity HDRP
C# gameplay architecture
Scriptable Object pipelines
Timeline + Cinemachine integration
State-driven interaction flow

TECH ART

Shader Graph
2D / 3D hybrid presentation
Custom visual feedback systems
Stylized rendering workflows
Diegetic UI direction

AI + TOOLS

Python automation
LoRA workflow building
Stable Diffusion / Flux pipelines
Behavior simulation systems
API-connected automation

ACTIVE SYSTEMS / PROJECTS

PRIMARY WORK

PRIMARY BUILD

TONIGHT'S DOZEN

Unity HDRP / Technical Art / Gameplay Systems

Award-winning diner horror experience built around modular station gameplay, cinematic dialogue flow, shader-driven presentation, and immersive player interaction systems.

Received the Project Award for Excellence in Teamwork at Niagara College during the 2025/2026 academic year under Obsidian Crown Interactive.
Won Innovation in Technology Award at Level Up
Built systems using Scriptable Objects tied across 3D prefabs, 2D sprites, animation, and shader logic
Designed modular station flows including coffee, griddle, and plating gameplay
Integrated Cinemachine, Timeline, and signal-based cutscene flow

ACTIVE DEVELOPMENT

MONSTER MASTER

Roblox / Gameplay Systems / Scalable Combat

Creature-focused dungeon experience in development with instanced runs, boss combat, pet interactions, and progression systems designed for scalable multiplayer gameplay.

Building modular dungeon and boss architecture
Developing pet-based combat behaviors and progression systems
Structuring resource generation, slots, and combat loops for scale

AI SYSTEMS

BEHAVIORAL AGENTS + PIPELINES

Python / LoRA / Automation / Personality Systems

Built AI-driven agents and generation pipelines capable of producing human-like behavior, adaptive variation, and personality-driven outputs using smaller hardware through staged workflow refinement.

Created personality-oriented behavior systems
Used LoRA-based iteration to refine believable outputs over smaller steps
Built interaction logic with variation such as jitter, imperfect timing, and non-uniform behavior
Worked with Python, Stable Diffusion, Flux, Pinokio, ComfyUI, and API-connected systems

EXPERIENCE / RECOGNITION / FIELD HISTORY

FIELD RECORD

LEVEL UP SHOWCASE

Innovation in Technology Award Winner

Competed with Tonight's Dozen against a large field of teams and delivered a playable build that won for technical innovation and systems execution.

NIAGARA COLLEGE PROJECT AWARD

Excellence in Teamwork

Recognized during the 2025/2026 academic year for Tonight's Dozen under Obsidian Crown Interactive.

NIAGARA COLLEGE

Hardware Technical Support (Active)

Provided technical support across campus hardware and software systems, troubleshooting issues, maintaining equipment, and assisting users in resolving technical problems. Strengthened real-time debugging, system awareness, and technical communication.

COSTCO HEAD OFFICE

Inventory Control Specialist

Worked across structured workflow environments, including web-related operational work and later accounting support, building strong discipline in systems, organization, and large-scale process handling.

SMMA / CLIENT DIGITAL WORK

Web + Media Support

Worked on client-facing digital growth initiatives including social content, presentation, and web support. Helped support measurable engagement growth for STORM Hair Salon in the Niagara region.

EDUCATION / DIRECTION

CURRENT TRAJECTORY

Game Development student building toward technical art, gameplay systems, shaders, and immersive interactive experiences. Focused on roles where visual direction and systems thinking meet.

EDUCATION

Game Development Program

FOCUS

Technical Art, Gameplay Systems, AI-Driven Tooling

PORTFOLIO

swadelabs.io