STATEMENT 01
SYSTEMS FIRST
I build systems that shape how a game feels, not just how it functions. My work focuses on the intersection of code, presentation, and player experience.
SYSTEM DOSSIER / SWADELABS / APPLICANT PROFILE
Technical Artist and systems-focused developer with hands-on experience across gameplay architecture, shader workflows, AI-assisted pipelines, and immersive interactive presentation.
STATUS
AVAILABLE
ROLE TARGET
TECHNICAL ART
DOCUMENTS
APPLICATION MATERIALS
04 FILES
QUICK READOUT
ROLE TARGET
Technical Artist / Systems Developer
PRIMARY STACK
Unity, C#, Shader Graph, Python
RECOGNITION
Level Up Award Winner
2
ACTIVE BUILDS
1K%+
CLIENT GROWTH
AI
TOOLING + BEHAVIOR
COMMUNICATION / INTENT / DEVELOPER STATEMENT
SWADELABS POSITIONING
CORE LINE
My work lives between gameplay architecture, technical art, and presentation. I care about how logic, feedback, timing, and visual direction reinforce each other.
STATEMENT 01
I build systems that shape how a game feels, not just how it functions. My work focuses on the intersection of code, presentation, and player experience.
STATEMENT 02
I am most interested in work where technical systems and visual direction support each other. I like building gameplay flows, shader-driven feedback, and interaction that feels intentional in the player's hands.
STATEMENT 03
Beyond gameplay systems, I work with AI-assisted pipelines and automation to explore variation, speed up iteration, and refine ideas into something clearer and more expressive.
GAME SYSTEMS
TECH ART
AI + TOOLS
ACTIVE SYSTEMS / PROJECTS
PRIMARY BUILD
Unity HDRP / Technical Art / Gameplay Systems
Award-winning diner horror experience built around modular station gameplay, cinematic dialogue flow, shader-driven presentation, and immersive player interaction systems.
ACTIVE DEVELOPMENT
Roblox / Gameplay Systems / Scalable Combat
Creature-focused dungeon experience in development with instanced runs, boss combat, pet interactions, and progression systems designed for scalable multiplayer gameplay.
AI SYSTEMS
Python / LoRA / Automation / Personality Systems
Built AI-driven agents and generation pipelines capable of producing human-like behavior, adaptive variation, and personality-driven outputs using smaller hardware through staged workflow refinement.
EXPERIENCE / RECOGNITION / FIELD HISTORY
LEVEL UP SHOWCASE
Innovation in Technology Award Winner
Competed with Tonight's Dozen against a large field of teams and delivered a playable build that won for technical innovation and systems execution.
NIAGARA COLLEGE PROJECT AWARD
Excellence in Teamwork
Recognized during the 2025/2026 academic year for Tonight's Dozen under Obsidian Crown Interactive.
NIAGARA COLLEGE
Hardware Technical Support (Active)
Provided technical support across campus hardware and software systems, troubleshooting issues, maintaining equipment, and assisting users in resolving technical problems. Strengthened real-time debugging, system awareness, and technical communication.
COSTCO HEAD OFFICE
Inventory Control Specialist
Worked across structured workflow environments, including web-related operational work and later accounting support, building strong discipline in systems, organization, and large-scale process handling.
SMMA / CLIENT DIGITAL WORK
Web + Media Support
Worked on client-facing digital growth initiatives including social content, presentation, and web support. Helped support measurable engagement growth for STORM Hair Salon in the Niagara region.
EDUCATION / DIRECTION
Game Development student building toward technical art, gameplay systems, shaders, and immersive interactive experiences. Focused on roles where visual direction and systems thinking meet.
EDUCATION
Game Development Program
FOCUS
Technical Art, Gameplay Systems, AI-Driven Tooling
PORTFOLIO
swadelabs.io