SWADELABS / TECHNICAL PROFILE

Aidan "SWADE" Hasan

TECHNICAL ARTIST / SYSTEMS-FOCUSED GAME DEVELOPER

St. Catharines, ONswadeslabs@gmail.comswadelabs.iogithub.com/swade-dev

SUMMARY

Technical Artist and systems-focused developer specializing in Unity, gameplay architecture, shader workflows, and AI-assisted pipelines. Experienced in building interactive systems that connect visuals, logic, and player-facing presentation across game, web, and automation work.

SKILLS

Game Development

Unity HDRP, C#, Scriptable Objects, Cinemachine, Timeline, modular gameplay systems, state-driven interaction flow

Technical Art

Shader Graph, hybrid 2D/3D presentation, custom visual feedback, stylized rendering, diegetic UI

Programming / Tools

Python, API integrations, automation logic, systems design

AI Workflows

Stable Diffusion, Flux, LoRA workflows, ComfyUI, Pinokio, behavior simulation pipelines

PROJECTS

Tonight's Dozen

Unity HDRP / Technical Art / Gameplay Systems

  • Built an award-winning diner horror experience centered on modular station gameplay, cinematic dialogue flow, and immersive interaction systems.
  • Designed Scriptable Object pipelines connecting 3D prefabs, animation, 2D sprites, shaders, and gameplay logic.
  • Implemented systems using Cinemachine, Timeline, and signal-based cutscene flow.
  • Won the Innovation in Technology Award at Level Up.
  • Received the Project Award for Excellence in Teamwork at Niagara College during the 2025/2026 academic year under Obsidian Crown Interactive.

Monster Master

Roblox / Gameplay Systems

  • Developing scalable dungeon and boss architecture for creature-based gameplay.
  • Building pet combat behaviors, resource loops, and progression systems.

AI Behavioral Agents and Tooling

Python / LoRA / Automation

  • Built AI-driven behavior systems capable of producing personality-driven, human-like interaction patterns.
  • Used staged LoRA refinement and tool-based pipelines to generate higher-quality outputs efficiently on smaller hardware.
  • Developed interaction variation systems including timing offsets, imperfect inputs, and behavioral randomness.

EXPERIENCE

Niagara College

Hardware Technical Support

Providing technical support across campus hardware systems, troubleshooting issues, maintaining equipment, and assisting users with resolving technical problems. Developed strong problem-solving skills, system-level thinking, and real-time debugging under pressure.

Costco Head Office

Inventory Control Specialist

Worked across structured operational systems including web-related workflow support and accounting-adjacent process work, strengthening organization, process discipline, and systems awareness.

Client Digital Work / SMMA

Web and Media Support

Supported client-facing media and social growth work, including contributions that helped STORM Hair Salon achieve over 1000% audience growth.

EDUCATION

Game Development Program