Tonight's Dozen
Unity HDRP / Technical Art / Gameplay Systems
- Built an award-winning diner horror experience centered on modular station gameplay, cinematic dialogue flow, and immersive interaction systems.
- Designed Scriptable Object pipelines connecting 3D prefabs, animation, 2D sprites, shaders, and gameplay logic.
- Implemented systems using Cinemachine, Timeline, and signal-based cutscene flow.
- Won the Innovation in Technology Award at Level Up.
- Received the Project Award for Excellence in Teamwork at Niagara College during the 2025/2026 academic year under Obsidian Crown Interactive.