Reflection and Direction
What I learned from building and writing these posts, and where I want to take this next.
Working on these posts made me realize that game development is not just about writing code. A lot of the real work happens in how ideas evolve over time.
At the start, I mostly focused on getting things to function. If something worked, that was enough. But through building systems and writing about them, I started paying more attention to how things feel to the player.
Even small changes in presentation can completely change the experience. Camera movement, transitions, and visual feedback all play a role in how the player understands what is happening.
The 3D to 2D transition I built is a good example of that. Technically, I could have just swapped the model instantly and it would still work. But it would not feel right. Taking the time to build a proper transition made the moment feel intentional instead of abrupt.
Writing these blogs also helped me organize how I think about systems. Instead of just building something and moving on, I had to slow down and explain why it works the way it does.
Going forward, I want to push more into technical art and presentation. Things like shaders, visual effects, and camera systems are areas where I can combine programming and design to improve the overall experience.
I also want this to continue beyond just an assignment. This can become a real devlog where I document what I am building and how I approach problems.
Next, I want to break down more systems in detail. Not just what they do, but how they are built and why certain decisions were made.
This is just the start, but I know this is the direction I want to keep going.