ACTIVE BUILD / PROJECT FILE

TONIGHTS DOZEN

A systems-driven diner simulation focused on tension, atmosphere, diegetic UI, and modular station gameplay. Built in Unity with a strong emphasis on interaction flow and cinematic presentation.

Gameplay Video / Hero Clip

SYSTEM BREAKDOWN

Station-Based Gameplay

Modular station system with independent workflows, action maps, and camera states for each interaction type.

Cinemachine Camera Flow

Dynamic camera transitions tied to gameplay beats, dialogue, and station interactions for cinematic control.

Diegetic UI

Minimal interface design using in-world prompts and visual cues instead of traditional UI overlays.

Narrative Integration

Gameplay systems tied directly into narrative pacing, including horror sequences and forced outcome beats.

TECH STACK

Unity 6C#CinemachineHDRPInput System