ACTIVE BUILD / PROJECT FILE
TONIGHTS DOZEN
A systems-driven diner simulation focused on tension, atmosphere, diegetic UI, and modular station gameplay. Built in Unity with a strong emphasis on interaction flow and cinematic presentation.
Gameplay Video / Hero Clip
SYSTEM BREAKDOWN
Station-Based Gameplay
Modular station system with independent workflows, action maps, and camera states for each interaction type.
Cinemachine Camera Flow
Dynamic camera transitions tied to gameplay beats, dialogue, and station interactions for cinematic control.
Diegetic UI
Minimal interface design using in-world prompts and visual cues instead of traditional UI overlays.
Narrative Integration
Gameplay systems tied directly into narrative pacing, including horror sequences and forced outcome beats.
TECH STACK
Unity 6C#CinemachineHDRPInput System